The Goblin City is a great cavern that houses millions of greenish, pointy-eared folk. It is a rocky, sunless place where buildings and roads are all that can be seen. The cavern is spherical, with gravity pulling objects away from the center. Great machines give the city life and produce strange finished goods for the consumption of the city. Most every Goblin is employed by the owners of these machines, and each is paid a wage for their attention to the great engines. Coal and iron are ubiquitous in the caverns below, fueling an ever-expanding industry that chokes the city with smoke.
Goblin culture is cynical and urban. Their clothes are mostly manufactured, and they have buttons to fasten their clothes to their bodies. Their machines can churn out thousands of identical products every day, and they live off of highly processed foods which are placed into metal cans that keep them from spoiling. For all their advancement, though, strange creatures known as Gremlins continuously attack the city in the hopes of silencing its great machines. Adding to the chaos, gangs and organized crime abound in the city’s slums.
Goblin magicians practice a school known as the Mysteries of Flame and Iron. Casters can throw living flame, conjure metal weapons, create walls of magical fire, and repair or break items. It is a style fully focused on the physical world, with effects usually tending towards rapid, explosive change. The rituals focus on destruction, fire, crafting, order, and sacrifice.
Goblins hold personal labor as sacred, and they are taught upon reaching maturity the joys of craftsmanship and hard work. Almost all Goblins, from the lowest thug to the most erudite Industriarch, produces finished goods. Thus, all Goblins receive reduced cost on Craft. Goblins also excel at the creation and maintenance of machinery, with most of them toiling throughout the day upon it. Thus, Goblins receive a reduced cost for Tinkering. Some Goblins practice a double dagger style of fighting, known as Twin Fang Style, that focuses on speed and defense.
Players portraying Goblins must have green veins of makeup drawn on their skin, and they must wear prosthetic ears. Goblins are innately resistant to toxins, and as a result reduce the power of any Poison that affects them by 2.
|Goblin City culture packet 2010 (pdf)||147.69 KB|