Forest of Doors, at its heart, is a multi-genre game. Although the central setting—the Forest of Doors itself—is of primary importance, the eight homeworlds are very influential. Presented here is a breakdown and description of all the settings, but note that the actual Setting Packets (each offering extensive background and style details) are given out to players after they create characters from a particular world. Please see our Contact Page in Chapter 10: Resources, for where you may direct questions along these lines.
As a new character, you will likely come into play through one of the various and unpredictable Doors which have recently started appearing in the homeworlds. The mechanics of the doors are a complete mystery to everyone, as is their frequency of appearance and general reliability. Doors can simply be actual, physical doorways out in the forest, or they can be invisible portals which appear under overhanging branches, or they may be a tunnel into the ground, or found in the arc of a waterfall, etc.
Do note, that although we imagine that many characters will have the initial goal of “getting back home,” this is not too terribly difficult to achieve. To be blunt, though, the game is the Forest, not the eight worlds, so it would be a good idea to think of a motivation to stay in the Forest of Doors. The answer to the question, “Why would my character stay here?” is, of course, “Why would your character stay here?”
We have confidence that the mysteries of the Forest will be rich enough to keep your character (and you!) interested in staying in this strange world.
Without further ado, here are the listings for the homeworlds themselves: